Tuesday, 27 November 2012
GAME REVIEW: The Walking Dead Episode 5, No Time Left
Thursday, 22 November 2012
Films You SHOULD Like
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Not me. |
Closer to me. |
Thursday, 15 November 2012
Skyfall Snobbery
Wait, that's not right. |
Thursday, 30 August 2012
EDITORIAL: What type of gamer are you?
GAME REVIEW: The Walking Dead Episode Three
Tuesday, 28 August 2012
CINEMA REVIEW: The Expendables 2
Tuesday, 14 August 2012
GAME REVIEW: Deadlight
A rare zombie killing. |
Run, you crazy sumbitch. RUN! |
Wednesday, 11 July 2012
GAME REVIEW: The Walking Dead - Episode 2
Lee, just before trying to reason with the zombie. |
Only badness lies up the stairs |
Monday, 25 June 2012
Amuricanz, stoopid or what?
This is a picture of the MTV remake of The Inbetweeners. Fair enough, you may say. I don't see why they need to remake a series instead of just show the UK version, but what the hey. That's what a sane person would say. However, facebook is not full of sane people.
The subsequent outcry of people proclaiming this remake is a travesty has been nothing short of staggering considering the short space of time this photo has been out. The second comment under the picture was this: why do they ruin everything!!! (FYI for all of these I'm typing out responses verbatim; it gives my argument even more validity). That response is fairly reasoned as far as the later ones go. This person is maybe an ardent fan of the original and doesn't like the idea of a remake.
It gets much much much worse from there.
Actually, if you want to read these banal comments, it's right here.
The next comment made me guffaw. Actually guffaw.
"Americans don't understand English comedy - they thing it needs more toilet humour to make it funny."
Now before, I get into why this comment made me want to write this blog, I'll analyse that comment. They thing (sic) it needs more toilet humour to make it funny. More?!?!?! More than the already ludicrous amount of toilet humour the UK version of The Inbetweeners already has. In fact I'd go as far to say that's all it has. I like The Inbetweeners by the way, but I never claim that it's anything more than a procession of very crude jokes. And also, the series is basically a rip off of American Pie, which itself is a rip off of Porky's. So, who's copying who exactly?
But the thing that really annoyed me is the implication that Americans don't 'get' English/British comedy. An assertion which is quite frankly, bollocks. Here's a list of some of the choicest quotes.
"Same as 'the office'..british one is brilliant, the acting is really top stuff...but the American office is just dire, why do they try and do British comedy...it don't work you can't do it. Stick to what you do best...eating mega burgers and staying sweaty obese lard arses" - Yeah, you fucking fatties.
"why they need the re-americate everything? Can understand if they reproduce something when the rignal wasn't famous or good. But here there are just stupid money-loving idiots." - I would love to know how to re-americate something.
"Britain does things subtly, with grace and finesse. America does the same things but with all the subtlety of porn." - I would love to say something about this quote, but I'm too busy laughing.
"shameless, being human, only fools and horses and now this. you would have thought with america being the "greatest" country in the world they would have a few ideas of there own"
"This is why the Americans are the dumbest race in the world"
"This is like replacing the Metro Goldwyn Mayer lion with a fraggle. The U.S of A, 236 years old and still not grasping irony, Brit humour, the recognition of the letter U or the fact they got their freedom 236 years ago..." - what is this, I don't even.
" The reason they can't just show the UK version is because most Americans are so Gad damned ignorant that instead of learning about British culture and mannerisms, they'd just reject it."
Now, while certainly I agree that the success rate for remakes of British shows in the US isn't great, with a few obvious exceptions, I would love to know what makes people think that that makes Americans stupid. They really aren't, and overgeneralisations like that aren't helpful. I pointed out that 75% of the shows that these people probably watch are US imports, that are SHOCK HORROR, original. Nobody paid any attention to that, because they were to busy with their RIGHTEOUS FURY to listen to me.
Yes, there are stupid Americans, but guess what, there are stupid British folk too. Most of you posted comments on that photo. So grow up, losers.
Cheers
JC
Wednesday, 16 May 2012
GAME REVIEW: Trials Evolution
This will happen. A lot. |
Ridiculous fun. |
Tuesday, 15 May 2012
GAME REVIEW; The Walking Dead - Episode One
You'll see a familiar face or two along the way. |
DIY gone very very wrong. |
Tuesday, 1 May 2012
CINEMA REVIEW: The Avengers
Even More Gaming Annoyances
This is not usually what happens. |
You see, parents just aren’t gamers. The majority anyway. And if something as straightforward as the run and jump mechanics of Sonic stumps them, then God forbid you try to introduce them to a modern first person shooter that requires you to use one stick for moving, another stick for direction and then you also have to shoot things. All at the same time!
The most recent example of this. F*ck you, Poison Ivy. |
Stop doing this games. Please. Or at least don’t have a little cut scene in between leading me to believe that I’ve actually killed him only to pull the rug out from under me, and causing me to die loads me times trying to kill the bugger.
I mean, I can drive properly in real life with nothing exciting happening. Why would I want to do it in a game with other people who are doing the same? Often the only excitement in a racing game comes from someone doing something out of the ordinary, when that should be the norm. A game should constantly have you on edge, or at least excited. Trundling round a track never overtaking, and being afraid to crash just ain’t fun.
Wednesday, 18 April 2012
CINEMA REVIEW: The Cabin In The Woods
So, a lot of reviews have critiqued this film without giving away any plot details, as it’s best to go into this movie knowing nothing about it. I shall not be doing this; the blog is called Contains Spoilers for a reason.
The Cabin in the Woods, marketed as just another horror film…with a twist, sets out what it wants to do within the first minute. A creepy title sequence featuring all sorts of macabre paintings covered in blood smash cuts to a government facility with two shirt and tie wearing folks, discussing the success rate of their current experiment over a coffee machine. This isn’t your granddad’s horror film.
It transpires that the teens that are going away for a weekend at the titular cabin are the experiment in question. The teens are your standard horror movie stock characters: The Virgin, The Nerd, The Jock, The Slut and The Black Guy. So far, so normal. However, it’s the Cabin that’s not at all it seems. After not long at all the film plays it’s hand; the cabin and even the teens are all being manipulated by the aforementioned suits, for reasons that aren’t given away. Yet.
The best way to describe Cabin in the Woods would be half piss take of horror movies, and half loving homage to them. It embraces all the clichés of countless horror films and subverts them all; for example, at one point the characters decide to search the rest of the house together, in a group. The puppeteers are having none of it and pump in gas that gets them all to change their minds, and they decide to ‘split up, so they can cover more ground.’ It’s an obvious joke, but it’s still funny. And then there’s the scene which kicks the whole thing off, which is a treasure trove of meta-humour; the characters are lead down to the basement which has an assortment of creepy looking artefacts and items. Each character picks up something in their search, each of which in your usual horror film would trigger the plot (a necklace, a Hellraiser like sphere, a book kind of like the Necronomicon). The gag being…they all do. Each item relates to a different scenario that the puppeteers would visit upon the teens. They further pile on the meta references by having the employees behind the fiction run a sweepstake on what doom the teens will bring on themselves. The winner being Zombie Redneck Torture Family.
And in perhaps the funniest gag in the movie, the puppeteers get a phone call from the Creepy Gas Station man, the character who appears in every horror film, including this one, who gets our teens to where they want to go, who begins a long speech which would be a portent of doom in most horrors, but keeps getting stopped when he realises he’s on speakerphone and his warnings are being laughed off by everyone in the room.
The film has fun subverting all the clichés but eventually this kind of loses its fun factor and becomes another ‘oh look, we’re poking fun at this hoary old horror movie schtick now.’ Thankfully, at this point the film takes a drastic U-turn which again subverts everything that has come before it, and it becomes something fresh again. The two remaining characters, the Nerd and the Virgin, find their way into the underground base and discover all the monsters held below; any one of which could have been unleashed had they chosen a different artefact. In an attempt to get back at their tormentors, they release all the monsters in the facility against the puppeteers, leading to the most insane monster mash you’ve ever seen. And probably the bloodiest, goriest but also most fun scene you’re going to see in a mainstream horror film.
The final revelation (that the teens are being killed as a sacrifice to the Old Gods) is quite fun and plays into an old horror movie cliché itself; that it requires the archetypes of characters always seen in horror movies to work. And the addition of a horror movie icon as the person behind it all just adds more layers to the joke.
Overall, it’s not as good a post-modern horror film as the granddaddy of the genre, Scream, in that at times it’s not as clever as it thinks it is, but it certainly is a lot of fun. And thankfully something different than the slew of horror remakes that have been churned out recently.
And the Japanese version of the same experiment is a very very good gag.
3 and half stars.
Wednesday, 11 April 2012
GAME REVIEW: Alan Wake
So, Alan Wake is something of a gaming milestone for me. In two ways actually. One, it’s the game during which I finally pushed my Gamerscore over 20,000 which is either awesome or depressing depending on your viewpoint. And two, it’s the first horror game I’ve ever seen through to the bitter end, having previously shat out of all other horror games I’ve played before.
Hooray for me!
Anyway, the game itself is an absolute delight. Structured like a TV show (complete with cliff-hangers, and ‘previously on’s’), with a beautifully realised environment of a small-town community and a hell of a lot of fun to play. Oh, and it’s pretty scary too.
The premise is this: Alan Wake and his wife Alice go on holiday to the seemingly idyllic town of Bright Falls. Soon, Alice gets taken by…something and it’s up to Alan to find her. Unfortunately the thing that has taken her is the ultimate evil of all evil. Or The Darkness, as the game calls it whose minions, the Taken, have uh…taken over a lot of the townsfolk and are trying to prevent Alan from getting her back.
The core mechanic of the game is dark versus light. Playing as Alan, you’re hardly ever without your trusty flashlight which is as important, if not more so, than your pistol. The Taken a shrouded in darkness and are unkillable until you’ve destroyed it first. So blast them with your torch, and then shoot the bastards dead. That’s basically the whole game summed up as it doesn’t change much throughout the 8-10 hours it takes to complete. But saying that does it such a disservice. The game design is nothing short of breathtaking with stunning environments that while linear are open to some exploration (Apparently. I didn’t stray too far from the obvious path lest something unexpected caused me to scream like a little girl); the sound design with have you constantly checking around you to make sure you’re not about to get attacked (seriously, I lost count the amount of times a creaking floorboard has had me shitting myself) and the episodic nature of the game is like crack. I hardly put the game down this past weekend until I had it finished.
The set pieces are glorious, especially the ones where you get surrounded by a metric fuckton of Taken and have to decide the best method of taking them out. The standouts being an old abandoned stage from a festival, being swamped by Taken, however you have the rock bands fireworks and flamethrowers on your side. The other being the dash away from the police, with their cars and helicopters getting destroyed by The Darkness as they pursue you. In fact, most of the action is very well done. There’s nothing amazing or brand new about it but the two pronged attacking (torch the shoot) makes it different from just shooting everything that moves, and refreshingly the game sometimes gives you no option but to run away from fights you have very little chance of winning.
Anyway, I’ll not spoil any of the story, mainly because I don’t really know what happened at the end, but throughout the whole game its very Twilight Zone-esque mixed in with a bit of X-Files/Twin Peaks-yness mystery. It even has you collecting coffee thermoses for the achievement called ‘A Damn Good Cup of Coffee.’ Also throughout the game, you find pages of a novel that Alan has already written which foreshadows events to come. It’s quite an interesting device, which you’d think would spoil the surprises somewhat but it actually ramps up the dread.
Especially when you read ‘chainsaw.’
Overall, 4 stars. Highly recommended.
Friday, 30 March 2012
CINEMA REVIEW: This Means War
http://jcsbrainstew.blogspot.co.uk/2012/03/cinema-review-this-means-war.html
Enjoy!
CINEMA REVIEW: 21 Jump Street
Easily one of the funniest movies I have ever seen. It’s not big and it’s certainly not clever, but it is laugh out loud hilarious. Not a minute goes by without at least one good laugh. And not 5 minutes will go by without at least one belly laugh. Jonah Hill is on great form, playing basically the same character he plays in all his movies as Schmidt. But Channing Tatum as Jenko is the real revelation, showing real comic chops and impeccably good humour when it comes to sending himself up.
If I could compare it to any other recent movie, it would be Hot Fuzz. I don’t think it’s a better movie than Hot Fuzz, but it’s easily a funnier one. And as with that movie the action isn’t toned down simply because it’s a comedy you’re watching, with the final chase being just as exciting as it would be in your standard action film. But with slutty prom girls thrown in for good measure.
As with comedies though, most reviews boil down to funny or not funny. And this one is definitely funny. Painfully, side splittingly, gut bustingly so. The comedic highlight for me being the scene after the two guys take the drug they’ve been tasked to stop supply of, and end up tripping balls but still having to go back to class. Jenko wrecking band practice and Schmidt performing lewd acts with a baton had me struggling to breathe. It’s that funny.
4 stars.
Tuesday, 28 February 2012
More Gaming Annoyances
Television never never gets gaming right. Any time characters on TV are gathered around playing games, they press every button possible in as short a space of time as you can imagine like some sort of spasticated monkey. There is no game on Earth that requires you to press that many buttons that quickly (well, maybe some mental Japanese one, but no game I’ve ever played.) I understand that they want to make a scene as exciting (or whatever) as possible, and having a person slumped on the sofa in their underwear, with empty Coke cans and crisp packets scattered about, barely moving their hands, like real gamers do, wouldn’t look all that great. But if you don’t take the time to do it right, don’t do it at all.
But please don’t have your character hammering the controller like a mentalist.
#7 – the cardboard box in Metal Gear Solid.
Metal Gear Solid is a stealthy game; sneaking around military bases, taking out guards, and uncovering massive (usually boring) secrets. Occasionally though, when stealth fails you, you have to run and hide. Sometimes however, there are no good hiding places. So what does Snake do? He whips out his trusty cardboard box, that’s what. Never mind that this whole charade feels completely out of place, it’s the physics of it I can’t wrap my head around. There’s no way Snake could fit in that tiny little thing. I don’t care how good a spy he is.
Also, it never worked as a hiding place. Not for me anyway. The guards always came round the corner, and lifted up the box, no matter how well concealed I was, and shot me to death because it’s pretty bloody obvious that there shouldn’t be some random cardboard box sitting about a military base.
However, it did work once when I was fighting a helicopter. Odd.
#8 – Post-Mega Drive Sonic games
They have all been awful. Even the ones I tried to pretend weren’t, like Shadow the Hedgehog and Sonic Heroes. Sonic just doesn’t work in 3D. And they’ve added so many characters, it has become almost like a soap opera; there’s Big the (retarded) cat, Amy Rose (Sonic’s girlfriend apparently), as well as some shadowy government organisation called G.U.N. but worst of all is that they’ve changed Dr Robotnik’s name to Dr Eggman. That is sacrilege. I mean there's even a game where Sonic turns into a werewolf FFS.
Sorry, werehog.
Or so I’m told.
#9 – Giant spiders
I’m fairly certain that 1 in 3 new games released will have a giant spider in there somewhere. They’ve become the new zombies. Although unlike zombies, giant spiders freak me the fuck out. Seriously. After a battle with one in Skyrim my skin crawls for like ten minutes. They’ve been freaking me the fuck out since Abe’s Oddysee in 1998 and that game’s Paramites (more or less giant spiders) and no doubt will continue to do so for some time.
I mean just look at that! It’s horrible.
#10 – Movie tie-ins
Big blockbuster movies are big business. The games industry in an attempt to cash in on the hype fires out a licensed game with the same title. I’m not talking about your Arkham Asylum’s or even your Force Unleashed’s here; I mean rushed games that are released a month or so before the movie and hope to get people excited enough to buy them. Or get their parents too. Because most of these games are designed for kids who want to be Iron Man, or Harry Potter. I swear there has been one Harry Potter game churned out per film, and they always come down rapidly in price. Why? Well, because they’re god awful is why.